Host Assistance
This mode does not replace the host. It tracks private roles, prompts night actions, tallies votes, and checks win conditions while the host narrates the table.
Mafia Roles
You have no night action. Find the hidden evil team during the day.
Wake with your team each night and choose one player to eliminate.
Each night, inspect one player to learn whether they are Mafia-aligned.
Each night, protect one player from being eliminated.
Each night, block one player from completing their action.
Each night, choose one player to eliminate on behalf of the town.
Each night, cancel one player's action before it resolves.
Each night, protect one evil-aligned player from being eliminated.
You are evil-aligned, but investigations see you as town-aligned.
Each night, choose a player to eliminate. Your kill bypasses protection.
Each night, watch one player and learn who visited them.
You have no night action. When you are eliminated - by night or by vote - you immediately take one living player down with you.
Each night, choose a player. Their role is announced publicly the next day, but their name is never revealed.
Once in the whole game you may strike during the day and eliminate a player. Twice in the whole game you may study a player at night - their role is announced the next day, but only you know whose role it is.
The first time the group votes you out, you survive it. The table is told the vote failed, not why.
No night action. If you are voted out during the day, you take one living player down with you. Dying at night does not trigger this.
One night in the whole game, you may detonate: an extra player dies alongside your team's kill. Protection still saves the target.
You win if the group votes you out during the day.
You win if you are alive when the game ends.
Werewolf Roles
You have no night action. Find the hidden evil team during the day.
Wake with the pack each night and choose one player to eliminate.
Each night, inspect one player to learn whether they are aligned with evil.
Each night, protect one player from being eliminated.
Each night, block one player from completing their action.
Each night, choose one player to eliminate on behalf of the town.
Each night, cancel one player's action before it resolves.
Each night, protect one evil-aligned player from being eliminated.
You are evil-aligned, but investigations see you as town-aligned.
Each night, choose a player to eliminate. Your kill bypasses protection.
Each night, watch one player and learn who visited them.
You have no night action. When you are eliminated - by night or by vote - you immediately take one living player down with you.
Each night, choose a player. Their role is announced publicly the next day, but their name is never revealed.
Once in the whole game you may strike during the day and eliminate a player. Twice in the whole game you may study a player at night - their role is announced the next day, but only you know whose role it is.
The first time the group votes you out, you survive it. The table is told the vote failed, not why.
No night action. If you are voted out during the day, you take one living player down with you. Dying at night does not trigger this.
One night in the whole game, you may detonate: an extra player dies alongside your team's kill. Protection still saves the target.
You win if the group votes you out during the day.
You win if you are alive when the game ends.
Attack on Titan Roles
You have no night action. Work with the Eldians to name the Titans during the day.
Eldian. Each night, study one player to learn whether they are Titan-aligned.
Eldian. Each night, choose one player to shield from elimination.
Eldian. Once in the whole game you may strike during the day and eliminate a player. Twice in the whole game you may study a player at night - their role is announced the next day, but only you know whose role it is.
Wake with the Titans each night and choose one Eldian to devour.
Titan. The first time the group votes you out, you harden and survive. The table is told the vote failed, not why.
Titan. If you are voted out during the day, you take one living player down with you. Dying at night does not trigger this.
Titan. One night in the whole game, you may transform and level the district: an extra player dies alongside the Titans' kill. A shielded target survives the blast.
Fantasy Roles
You have no night action. Root out the Corrupted during the day.
Wake with the Corrupted each night and choose one player to eliminate.
Each night, read one player to learn whether they are Corrupted.
Each night, ward one player against being eliminated.
Each night, block one player from completing their action.
Each night, choose one player to eliminate on behalf of the town.
Each night, cancel one player's action before it resolves.
Each night, protect one evil-aligned player from being eliminated.
You are evil-aligned, but investigations see you as town-aligned.
Each night, choose a player to eliminate. Your kill bypasses protection.
Each night, watch one player and learn who visited them.
No night action. When you die - by night or by vote - your dying curse drags one living player down with you.
Each night, mark a player. Their true role is proclaimed to everyone the next day, but their name is never spoken.
Once in the whole game you may strike during the day and eliminate a player. Twice in the whole game you may study a player at night - their role is announced the next day, but only you know whose role it is.
The first time the group votes you out, you survive it. The table is told the vote failed, not why.
No night action. If you are voted out during the day, you take one living player down with you. Dying at night does not trigger this.
One night in the whole game, you may detonate: an extra player dies alongside your team's kill. Protection still saves the target.
You win if the group votes you out during the day.
You win if you are alive when the game ends.