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Game Night

Roles & Rules

Host Assistance

This mode does not replace the host. It tracks private roles, prompts night actions, tallies votes, and checks win conditions while the host narrates the table.

Mafia Roles

TownspersonTown

You have no night action. Find the hidden evil team during the day.

MafiaMafia

Wake with your team each night and choose one player to eliminate.

DetectiveTown

Each night, inspect one player to learn whether they are Mafia-aligned.

DoctorTown

Each night, protect one player from being eliminated.

RoleblockerTown

Each night, block one player from completing their action.

VigilanteTown

Each night, choose one player to eliminate on behalf of the town.

FounderTown

Each night, cancel one player's action before it resolves.

Evil ProtectorMafia

Each night, protect one evil-aligned player from being eliminated.

GodfatherMafia

You are evil-aligned, but investigations see you as town-aligned.

StrongmanMafia

Each night, choose a player to eliminate. Your kill bypasses protection.

TrackerMafia

Each night, watch one player and learn who visited them.

WarriorTown

You have no night action. When you are eliminated - by night or by vote - you immediately take one living player down with you.

PathfinderTown

Each night, choose a player. Their role is announced publicly the next day, but their name is never revealed.

ChampionTown

Once in the whole game you may strike during the day and eliminate a player. Twice in the whole game you may study a player at night - their role is announced the next day, but only you know whose role it is.

BulwarkMafia

The first time the group votes you out, you survive it. The table is told the vote failed, not why.

AvengerMafia

No night action. If you are voted out during the day, you take one living player down with you. Dying at night does not trigger this.

BomberMafia

One night in the whole game, you may detonate: an extra player dies alongside your team's kill. Protection still saves the target.

JesterNeutral

You win if the group votes you out during the day.

SurvivorNeutral

You win if you are alive when the game ends.

Werewolf Roles

VillagerVillage

You have no night action. Find the hidden evil team during the day.

WerewolfWerewolves

Wake with the pack each night and choose one player to eliminate.

SeerVillage

Each night, inspect one player to learn whether they are aligned with evil.

HealerVillage

Each night, protect one player from being eliminated.

RoleblockerVillage

Each night, block one player from completing their action.

HunterVillage

Each night, choose one player to eliminate on behalf of the town.

FounderVillage

Each night, cancel one player's action before it resolves.

Evil ProtectorWerewolves

Each night, protect one evil-aligned player from being eliminated.

GodfatherWerewolves

You are evil-aligned, but investigations see you as town-aligned.

StrongmanWerewolves

Each night, choose a player to eliminate. Your kill bypasses protection.

TrackerWerewolves

Each night, watch one player and learn who visited them.

WarriorVillage

You have no night action. When you are eliminated - by night or by vote - you immediately take one living player down with you.

PathfinderVillage

Each night, choose a player. Their role is announced publicly the next day, but their name is never revealed.

ChampionVillage

Once in the whole game you may strike during the day and eliminate a player. Twice in the whole game you may study a player at night - their role is announced the next day, but only you know whose role it is.

BulwarkWerewolves

The first time the group votes you out, you survive it. The table is told the vote failed, not why.

AvengerWerewolves

No night action. If you are voted out during the day, you take one living player down with you. Dying at night does not trigger this.

BomberWerewolves

One night in the whole game, you may detonate: an extra player dies alongside your team's kill. Protection still saves the target.

JesterNeutral

You win if the group votes you out during the day.

SurvivorNeutral

You win if you are alive when the game ends.

Attack on Titan Roles

Eldian CitizenEldians

You have no night action. Work with the Eldians to name the Titans during the day.

Armin ArlertEldians

Eldian. Each night, study one player to learn whether they are Titan-aligned.

Hange ZoeEldians

Eldian. Each night, choose one player to shield from elimination.

Eren JaegerEldians

Eldian. Once in the whole game you may strike during the day and eliminate a player. Twice in the whole game you may study a player at night - their role is announced the next day, but only you know whose role it is.

Pure TitanTitans

Wake with the Titans each night and choose one Eldian to devour.

Reiner BraunTitans

Titan. The first time the group votes you out, you harden and survive. The table is told the vote failed, not why.

Annie LeonhartTitans

Titan. If you are voted out during the day, you take one living player down with you. Dying at night does not trigger this.

Bertholdt HooverTitans

Titan. One night in the whole game, you may transform and level the district: an extra player dies alongside the Titans' kill. A shielded target survives the blast.

Fantasy Roles

FellowshipFellowship

You have no night action. Root out the Corrupted during the day.

CorruptedCorrupted

Wake with the Corrupted each night and choose one player to eliminate.

OracleFellowship

Each night, read one player to learn whether they are Corrupted.

DruidFellowship

Each night, ward one player against being eliminated.

RoleblockerFellowship

Each night, block one player from completing their action.

VigilanteFellowship

Each night, choose one player to eliminate on behalf of the town.

FounderFellowship

Each night, cancel one player's action before it resolves.

Evil ProtectorCorrupted

Each night, protect one evil-aligned player from being eliminated.

GodfatherCorrupted

You are evil-aligned, but investigations see you as town-aligned.

StrongmanCorrupted

Each night, choose a player to eliminate. Your kill bypasses protection.

TrackerCorrupted

Each night, watch one player and learn who visited them.

WarlockFellowship

No night action. When you die - by night or by vote - your dying curse drags one living player down with you.

InquisitorFellowship

Each night, mark a player. Their true role is proclaimed to everyone the next day, but their name is never spoken.

ChampionFellowship

Once in the whole game you may strike during the day and eliminate a player. Twice in the whole game you may study a player at night - their role is announced the next day, but only you know whose role it is.

BulwarkCorrupted

The first time the group votes you out, you survive it. The table is told the vote failed, not why.

AvengerCorrupted

No night action. If you are voted out during the day, you take one living player down with you. Dying at night does not trigger this.

BomberCorrupted

One night in the whole game, you may detonate: an extra player dies alongside your team's kill. Protection still saves the target.

JesterNeutral

You win if the group votes you out during the day.

SurvivorNeutral

You win if you are alive when the game ends.