Game Night

Roles & Rules

Host Assistance

This mode does not replace the host. It tracks private roles, prompts night actions, tallies votes, and checks win conditions while the host narrates the table.

Mafia Roles

TownspersonTown

You have no night action. Find the hidden evil team during the day.

MafiaMafia

Wake with your team each night and choose one player to eliminate.

DetectiveTown

Each night, inspect one player to learn whether they are Mafia-aligned.

DoctorTown

Each night, protect one player from being eliminated.

RoleblockerTown

Each night, block one player from completing their action.

VigilanteTown

Each night, choose one player to eliminate on behalf of the town.

FounderTown

Each night, cancel one player's action before it resolves.

Evil ProtectorMafia

Each night, protect one evil-aligned player from being eliminated.

GodfatherMafia

You are evil-aligned, but investigations see you as town-aligned.

StrongmanMafia

Each night, choose a player to eliminate. Your kill bypasses protection.

TrackerMafia

Each night, watch one player and learn who visited them.

WarriorTown

You have no night action. When you are eliminated — by night or by vote — you immediately take one living player down with you.

PathfinderTown

Each night, choose a player. Their role is announced publicly the next day, but their name is never revealed.

JesterNeutral

You win if the group votes you out during the day.

SurvivorNeutral

You win if you are alive when the game ends.

Werewolf Roles

VillagerVillage

You have no night action. Find the hidden evil team during the day.

WerewolfWerewolves

Wake with the pack each night and choose one player to eliminate.

SeerVillage

Each night, inspect one player to learn whether they are aligned with evil.

HealerVillage

Each night, protect one player from being eliminated.

RoleblockerVillage

Each night, block one player from completing their action.

HunterVillage

Each night, choose one player to eliminate on behalf of the town.

FounderVillage

Each night, cancel one player's action before it resolves.

Evil ProtectorWerewolves

Each night, protect one evil-aligned player from being eliminated.

GodfatherWerewolves

You are evil-aligned, but investigations see you as town-aligned.

StrongmanWerewolves

Each night, choose a player to eliminate. Your kill bypasses protection.

TrackerWerewolves

Each night, watch one player and learn who visited them.

WarriorVillage

You have no night action. When you are eliminated — by night or by vote — you immediately take one living player down with you.

PathfinderVillage

Each night, choose a player. Their role is announced publicly the next day, but their name is never revealed.

JesterNeutral

You win if the group votes you out during the day.

SurvivorNeutral

You win if you are alive when the game ends.

Titan Mafia Roles

Paradis CitizenParadis

You have no night action. Work with Paradis to identify Marley agents during the day.

Marley WarriorMarley

Wake with Marley each night and choose one Paradis player to eliminate.

Scout IntelligenceParadis

Each night, inspect one player to learn whether they appear Marley-aligned.

Field MedicParadis

Each night, protect one player from being eliminated.

Beast TitanMarley

Marley-aligned. Each night, block one player from completing their action.

Attack TitanParadis

Paradis-aligned. Each night, choose one player to eliminate for the town.

Founding TitanParadis

Paradis-aligned. Each night, use the Coordinate to cancel one player's action before it resolves.

Armored TitanMarley

Marley-aligned. Each night, shield one Marley player from elimination. Perfect for protecting the Warrior unit.

Female TitanMarley

Marley-aligned. You have no active night action, but Scout Intelligence sees you as Paradis-aligned.

Jaw TitanMarley

Marley-aligned. Each night, choose a player to eliminate. This attack bypasses protection.

Cart TitanMarley

Marley-aligned. Each night, watch one player and learn who targeted them.

WarriorParadis

You have no night action. When you are eliminated — by night or by vote — you immediately take one living player down with you.

PathfinderParadis

Each night, choose a player. Their role is announced publicly the next day, but their name is never revealed.

Doomed EldianNeutral

Neutral. You win if the group votes you out during the day.

Civilian RefugeeNeutral

Neutral. You win if you are alive when the game ends.

Fantasy Roles

FellowshipFellowship

You have no night action. Root out the Corrupted during the day.

CorruptedCorrupted

Wake with the Corrupted each night and choose one player to eliminate.

OracleFellowship

Each night, read one player to learn whether they are Corrupted.

DruidFellowship

Each night, ward one player against being eliminated.

RoleblockerFellowship

Each night, block one player from completing their action.

VigilanteFellowship

Each night, choose one player to eliminate on behalf of the town.

FounderFellowship

Each night, cancel one player's action before it resolves.

Evil ProtectorCorrupted

Each night, protect one evil-aligned player from being eliminated.

GodfatherCorrupted

You are evil-aligned, but investigations see you as town-aligned.

StrongmanCorrupted

Each night, choose a player to eliminate. Your kill bypasses protection.

TrackerCorrupted

Each night, watch one player and learn who visited them.

WarlockFellowship

No night action. When you die — by night or by vote — your dying curse drags one living player down with you.

InquisitorFellowship

Each night, mark a player. Their true role is proclaimed to everyone the next day, but their name is never spoken.

JesterNeutral

You win if the group votes you out during the day.

SurvivorNeutral

You win if you are alive when the game ends.