Host Assistance
This mode does not replace the host. It tracks private roles, prompts night actions, tallies votes, and checks win conditions while the host narrates the table.
Mafia Roles
You have no night action. Find the hidden evil team during the day.
Wake with your team each night and choose one player to eliminate.
Each night, inspect one player to learn whether they are Mafia-aligned.
Each night, protect one player from being eliminated.
Each night, block one player from completing their action.
Each night, choose one player to eliminate on behalf of the town.
Each night, cancel one player's action before it resolves.
Each night, protect one evil-aligned player from being eliminated.
You are evil-aligned, but investigations see you as town-aligned.
Each night, choose a player to eliminate. Your kill bypasses protection.
Each night, watch one player and learn who visited them.
You win if the group votes you out during the day.
You win if you are alive when the game ends.
Werewolf Roles
You have no night action. Find the hidden evil team during the day.
Wake with the pack each night and choose one player to eliminate.
Each night, inspect one player to learn whether they are aligned with evil.
Each night, protect one player from being eliminated.
Each night, block one player from completing their action.
Each night, choose one player to eliminate on behalf of the town.
Each night, cancel one player's action before it resolves.
Each night, protect one evil-aligned player from being eliminated.
You are evil-aligned, but investigations see you as town-aligned.
Each night, choose a player to eliminate. Your kill bypasses protection.
Each night, watch one player and learn who visited them.
You win if the group votes you out during the day.
You win if you are alive when the game ends.
Titan Mafia Roles
You have no night action. Work with Paradis to identify Marley agents during the day.
Wake with Marley each night and choose one Paradis player to eliminate.
Each night, inspect one player to learn whether they appear Marley-aligned.
Each night, protect one player from being eliminated.
Marley-aligned. Each night, block one player from completing their action.
Paradis-aligned. Each night, choose one player to eliminate for the town.
Paradis-aligned. Each night, use the Coordinate to cancel one player's action before it resolves.
Marley-aligned. Each night, shield one Marley player from elimination. Perfect for protecting the Warrior unit.
Marley-aligned. You have no active night action, but Scout Intelligence sees you as Paradis-aligned.
Marley-aligned. Each night, choose a player to eliminate. This attack bypasses protection.
Marley-aligned. Each night, watch one player and learn who targeted them.
Neutral. You win if the group votes you out during the day.
Neutral. You win if you are alive when the game ends.